This means in order to make a base sustainable you re looking at a maximum of 300kw of consumption.
Empyrion solar panels in space.
15 solar panels isn t exactly massive heh in fact.
The yellow indicators indicate the current output of the panel again with 4 being the highest.
Solar capacitors will always prioritize using solar energy before burning fuel.
This just seems off to me.
I fully understand the need to limit this in full survival mode game but the server i run for my friends and i is a world i edit and tinker with and we d like to build some truely massive stuff including things like solar farms.
The green indicators indicate the efficiency maximum output of the panel with 4 green indicators being the best.
The capacitor for the station is turned on but the station is not getting any power from the panels.
Which really doesn t make sense considering the platform is not only facing the sun 24x7 but is closer to the sun about even with the planet s equator but out towards its asteroid belt.
The best way to make use of solar energy is to set up device grouping in the control panel.
If you read nothing else.
Generally love thy survival constructor.
As a guide each panel can produce 50 60kw of power so you can produce up to about 1mw of power.
In addition any generators present in the base will not consume fuel as long as there is ample solar energy stored in capacitors to meet the base s power needs.
Solar panels are supposed to be more effective near the equator of a planet than at the poles.
Let s talk about energy efficiency.
Solar panels work in space just fine.
However their efficiency is based on how far the space playfield is from the sun along with angle to the sun.
I have a base on the planet that generates 1 5mw on solar but my platform in space only generates 572kw.
All lights on them are full which means they are getting power.
As such it.
Get at least a dozen solar panels up and turn off things not in use and one should see batteries actually charging.
Is solar power in space supposed to suck.
Solar is used first then generator power.
Empyrion galactic survival.
Is there an edit to the game options i can select or add manually to increase or remove this limit on my server.
Do they not work in space or am i doing it wrong.
The further out you get in au from the sun the less efficient they are until the point it seems like they don t even work.
So if your solar output is not more than your consumption your batteries will never charge.
And 2 or even 4 small solar panels isn t enough.