Then kept adding capacitors because why not.
Empyrion solar panels not working.
Having a backup generator is probably a good idea.
The capacitor for the station is turned on but the station is not getting any power from the panels.
Continue this thread level 1.
As such it.
But even still i don t think you re ever going to pull more than a few kpu from a full array of 15 panels even in space.
3 points 26 days ago.
Or at least.
Solar energy setups can be complicated and require some thought to become truly efficient.
Tried placing capacitor first and then solar panels.
If there are generators present the base will draw power from the capacitor s before using the generator s.
Second i noticed is that your building is drawing power from the solar panels and battery first before pulling from the generators.
I have a space station with 15 solar panels facing the sun.
Solar capacitors will always prioritize using solar energy before burning fuel.
Yes they do as long as they produce more power than your base needs the generator runs but doesnt use fuel and the battery charges when the battery runs out it starts using fuel.
The best way to make use of solar energy is to set up device grouping in the control panel.
Empyrion s approach to food is silly.
In addition any generators present in the base will not consume fuel as long as there is ample solar energy stored in capacitors to meet the base s power needs.
Next add a switch to power on off the items which you want to use generator power for.
Then reversed the process.
I tested with a base build core 10 large solar panels on concrete blocks and a capacitor.
Maybe that s your problem.
Solar panel blocks are blocks used as an alternate source of power.
If placing a capacitor down and it lights up but then the light quickly goes out they are not charging.
It will eventually climg with only 1 panel if you dont use any energy but it would take a long time p so yea the more the merrier when it comes to panels i have run my bases on full solar since i started not that long ago they work great but you have to be energy efficiant and patient to start with untill they build up some.
All lights on them are full which means they are getting power.
Solar panels have both sloped and horizontal varieties to enable more efficient.
Also solar panels won t work if you have a generator in your base.
Add non essential devices or those which use large amounts of power to a generator power group.
Solar panels don t seem to work very well in creative mode from what i ve experienced.
But it was totaling both the solar panels and the generators.
All the damage is on the turrets though not the panels.
Do they not work in space or am i doing it wrong.