He is one of the npcs you can meet in the gungeon or at the breach.
Enter the gungeon 2nd floor.
Chief master if the player has alien sidearm and any two.
Upon being killed bosses drop a weapon or item of random quality several hegemony credits and one to three pickups such as hearts ammo or keys bosses will always drop a gun if the player has not yet picked up a gun on the current floor.
Keep of the lead lord 2.
Eventually you will come to a room this room may or may not have a lock on it so make sure you keep at least one key with you just incase that has a pedestal.
The guns received and the number taken depend on which floor is skipped to.
Master round is a passive item.
1 effects 2 notes 3 trivia 4 see also grants a heart container.
Bosses are strong enemies found at the end of every floor in the gungeon defeating a boss allows the player to advance to the next main floor.
There are five variants of the master round each of which is acquired by defeating the corresponding floor s boss without taking damage.
All credits goes to doseone.
The tinker is the man who repairs the elevators in enter the gungeon.
Floor 2 ok so once you have entered the first secret floor named oubliette you have to go through the floor doing you know the usual.
Secret rooms are rooms that are normally hidden.
In the gungeon proper the guns are and one of the three guns can be taken.
There is typically one secret room in each chamber though it is possible for a chamber to have no secret room or multiple secret rooms entrances to secret rooms can be opened with blanks most things that trigger blank effects such as armor and certain explosives including the bomb lil bomber and the explosion of a fused chest.
In the black powder mine the guns are.
It can be tricky but beating secret floor 1 is the key to getting to secret floor 2.